Starfield "Not new on New Atlantis" Session 2

Starfield “Not new on New Atlantis” Session 2

Level 6 flight sim pass and a Terrormorph in the bag. My 6th stream, things are coming together despite our limited Internet access.

My own game review after 250+ hours:

You know that feeling when you tell yourself, “Just one more planet, then I’ll go to bed”—and suddenly, the sun is rising? That’s Starfield. I’ve played this game so much that I’m pretty sure NASA is going to call me any day now to help pilot a real spaceship.

Story: Space Drama with a Side of Existential Crisis

The story starts off strong: you touch a mysterious artifact, get some spooky visions, and suddenly you’re part of an elite group called Constellation. Sounds great, right? Until you realise their main hobby is sending you on fetch quests across the galaxy while they sit around drinking coffee. But hey, at least Vasco, the sassy robot, keeps you company—because nothing says deep space adventure like a snarky metal butler.

Exploration: More Planets Than I’ll Ever Need

Bethesda really looked at No Man’s Sky and said, “Hold my freeze-dried space beer.” With over 1,000 planets, it’s impossible to see everything—yet here I am, trying. Sure, some planets are barren rocks with the personality of a cardboard box, but every now and then, you stumble across an abandoned space station full of lore, loot, and the occasional angry space pirate who forgot to move on. After 100 hours though buildings and bases do start to get a bit repetitive. After NG10 you are you are operating on full auto.

As for New Atlantis. I know I’ve spent more time walking through that city than I have any real town in the last ten years!

Combat: Pew Pew in Zero-G

Gunplay in Starfield is what happens when Fallout 4 meets DOOM. The first time I fired a gun in zero gravity and watched enemies float away like sad balloons, I knew I’d never play another shooter the same way again. Space combat is also chef’s kiss—I’ve spent hours customizing my ship, only to realize I can barely fly it. But who cares? As long as it looks cool.

Ships: Home is Where the Engine Is

Speaking of ships, Bethesda lets you build your dream space ride, and I’ve seen some things. Millennium Falcon knockoffs, flying boxes, and one guy who literally made a giant duck. Base building and ship building hold little appeal for this old man. I went stock with upgrades.

Bugs? Oh, Absolutely.

Would it be a Bethesda game without jank? No, it would not. I once saw an NPC casually T-pose through an entire conversation, and another time, my companion disappeared mid-mission, only to reappear two days later like nothing happened. But let’s be honest—the bugs are part of the experience. If I don’t see a spaceship randomly breakdance in the sky, is it really a Bethesda game?

Final Verdict: 11/10, I rarely watch films twice or play games more than once through. I went to new game ten and now I’m starting over whilst streaming.

After hundreds of hours, I can confidently say that Starfield is one of the best games I’ve ever played. The freedom, the exploration, the sheer scale—it’s everything I wanted and more. Sure, it has flaws, but I love it anyway. I may never finish all the side quests, but that’s okay because I’ll just restart again and do it all over. In my top five of all time.

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